Performance Traits
In the future, Goblins will have further definitions to existing traits in addition to Performance Traits, defined as follows:
Energy
The energy levels is the measure of life your character has during battles or during other energy consuming tasks.
Damage
Damage your character can receive
Armor Strength
Damage that can be shielded from attacks and unforeseen events.
Strength
During Battle: Damage that be delivered
Non-Battle: Strength associated from Tools
Creature Strength
The combined creature damage your Goblin and Creature can deliver
Technique
Strategy used to block incoming attacks
Intel
Battle intelligence is your virtual spy in the game. Intel will calculate enemies’ potential weaknesses and present options to your during battle to apply the most effective damage possible showing risk vs reward.
Agility
Ability to avoid attacks and deliver unsuspected attacks on opponents
Speed
Depending on the battle, this trait could define which of your characters will attack first, reduces the chance of enemies’ avoiding attacks
Precision
Increases the chance of critical hits and combos
Stamina
During Battle: How quickly your Goblin recovers energy
Non-Battle: Energy recovery rate between battles during Rescues and other Missions
Luck
During Battle: Chance to counter-attack either when blocking or dodging an attack
Non-Battle: Increase the potential for finding, and value of new artifacts and items during Missions.
Players can increase Goblin Energy by winning battles and bringing their Goblins to training sessions.
Each of the preceding 12 traits has a maximum score of 100*, yet the maximum score of a Goblin is 600*. Players will have to use their own strategy coupled with Intel to choose which Goblins to send to battle, mine, and on missions.
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