Performance Traits

In the future, Goblins will have further definitions to existing traits in addition to Performance Traits, defined as follows:

Energy The energy levels is the measure of life your character has during battles or during other energy consuming tasks.

Damage Damage your character can receive

Armor Strength Damage that can be shielded from attacks and unforeseen events.

Strength During Battle: Damage that be delivered Non-Battle: Strength associated from Tools

Creature Strength The combined creature damage your Goblin and Creature can deliver

Technique Strategy used to block incoming attacks

Intel Battle intelligence is your virtual spy in the game. Intel will calculate enemies’ potential weaknesses and present options to your during battle to apply the most effective damage possible showing risk vs reward.

Agility Ability to avoid attacks and deliver unsuspected attacks on opponents

Speed Depending on the battle, this trait could define which of your characters will attack first, reduces the chance of enemies’ avoiding attacks

Precision Increases the chance of critical hits and combos

Stamina During Battle: How quickly your Goblin recovers energy Non-Battle: Energy recovery rate between battles during Rescues and other Missions

Luck During Battle: Chance to counter-attack either when blocking or dodging an attack Non-Battle: Increase the potential for finding, and value of new artifacts and items during Missions.

Players can increase Goblin Energy by winning battles and bringing their Goblins to training sessions.

Each of the preceding 12 traits has a maximum score of 100*, yet the maximum score of a Goblin is 600*. Players will have to use their own strategy coupled with Intel to choose which Goblins to send to battle, mine, and on missions.

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